Ripple

Role

UI/UX Designer

Team

Collaborated with Stephanie Chou

and Kenneth Tran

Tools

Protopie, Figma, After Effects

Timeline

1 month in Spring 2024

Challenge

Modern students struggle with feeling engaged with educational material. With the emergence of AI, there are new tools that can be used for learning but they also have many weaknesses.

Exploration

Taking advantage of current AI capabilities to power a group discussion facilitator app with the goal of encouraging balanced conversations. With the integration of timely and intentional interventions, new ideas and discussions can formulate.

My Role

Taking advantage of current AI capabilities to power a group discussion facilitator app with the goal of encouraging balanced conversations. With the integration of timely and intentional interventions, new ideas and discussions can formulate.

Example Activity 1

Multi-Device Setup

Final Design

Example Activity 2

User Research

Autoethnographies

Our team conducted three autoethnographies and four interviews, focusing

on positive/negative learning experiences and personal encounters with

educational based AI.

Insights

Tangibility: learning through practice, discussing, and doing.

1.

2.

There is a need for an engaging and interactive way to learn new concepts, not just an answer machine.

Ideation

Crazy Eights

We each created eight ideas in eight minutes, and then categorized and discussed each the pros and cons of each one. This strategy helped us generate a ton of ideas and encouraged us to talk about how our ideas aligned with our research insights.

“I’ve noticed that my learning style is very burst-y. I find motivation sporadically.” - Amy

“I prefer taking notes online, but I like learning through activities and applying content to the real world.” - Kenneth

“I like to learn through practical application (personal/class projects, step-by-step guides)” - Stephanie

Contextual Inquiry

Our team then used snowball sampling to recruit and interview four college students. The interview questions consisted of semi-structured questions, aiming to allow participants to think deeply about the ways they find educational motivation and stay engaged.

“I feel like I don’t learn that much from lectures, I understand much better after trying the content out myself.” - Pebble (Junior, CS major)

“I get bored with videos and I stop paying attention... I like audio stuff [because] I can do other stuff while I’m listening to it and I don’t lose focus.” - Indigo (Sophomore, ESRM + LSJ Majors)

“I often ask ChatGPT about things that I couldn’t understand in lecture, AI can be helpful.” - Isaac (Senior, Math major)

“I like self-paced learning because everyone has different strength and weakness and different style of learning.” - Day (Senior, Design Major)

Selection Criteria

We then used our research informed design goals to rate each of our ideas in order to find the option best aligned with our values.