Role

UI/UX Designer

Team

Collaborated with Cat Huynh, Irina Nelepcu, and Cindy Te

Tools

Figma, After Effects

Timeline

1 month in Spring 2024

Challenge

The current NPS app is poorly prioritized in its organization, making it difficult to locate essential information when deciding & learning about parks to visit.

Exploration

Transform the app experience to be more action oriented and personalized rather than overwhelmingly informational.

My Role

Designed the overarching information architecture to suit target user needs, connecting all interactive elements to one another. I also created and streamlined the trail and notification system to add a novel function to the app.

  1. Lots of info and hard to locate essential functions

  1. Overwhelming amount of scrolling and pop ups

  1. DENSE!!


Analysis

Key Findings

National Parks

App Redesign

National Park Service App

User flow study: Search for a park, and for activities within the park

From the home screen users click on the call to action to search for a park.

The sheet slides in from the bottom and users can either choose to use the filter option or write down the name of the park.

With the filter applied, the user selects the closest park.

Pop-up sheet slides in displaying brief park details and some gallery photos. User clicks on the call to action.

Current App Teardown

Moodboard + Information Architecture

Ideation + Initial Wireframes

UX Pyramid

Redesign Priority:

How might we help explorers feel

confident and safe while experiencing

the national parks?

Simple, dynamic landing page

with essential features

Final Prototype

Customizable filters to find

exactly what you need

Explore parks with ease

and confidence

Hike responsibly and warn

others about trail conditions

Share your adventures,

and onto the next!

Next Steps + Additional Considerations

  1. Designing what it would look like to view adventures post completion

  2. Explore the possibility that there may not be service for the community

    features while on the trail

  3. How can the community be implemented in other park features?